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Units | Buildings
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Hub |
Primary Resource Depot
Stats |
Special |
Cost: 1000 metal
Time: 2500
Food Provided: 50
Health: 3000
Armor: 5
Sight: 11
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Recruit Engineer
Effect: Sends in a transfer order for an Engineer-class unit.
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Recruit Scout
Effect: Sends in a transfer order for a Scout-class unit.
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Order Hand Grenades
Effect: Sends in an item order for Hand Grenades.
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Order EMP Grenades
Effect: Sends in an item order for EMP Grenades.
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Order Gas Grenades
Effect: Sends in an item order for Gas Grenades.
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Upgrade Kevlar
Effect: Sends in an item order for stronger Kevlar vests.
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Assault Facility |
Add-on Facility for Hub
Stats |
Special |
Cost: 500 metal
Time: 750
Food Provided: 25
Health: 1500
Armor: 12
Sight: 8
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Recruit HW Guy
Effect: Sends in a transfer order for an Heavy Weapons-class unit.
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Recruit Soldier
Effect: Sends in a transfer order for a Soldier-class unit.
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Order TS-116 Alloy Shells
Effect: Sends in an item order for improved high-velocity Assault Cannon shells.
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Order RPG Targeting Scope
Effect: Sends in an item order for auxiliary targeting scope attachment for Rocket Launchers.
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Upgrade Bullet Ammunition
Effect: Sends in an item order for refined ammunition for all bullet-using weaponry.
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Pyrotechnic Facility |
Add-on Facility for Hub
Stats |
Special |
Cost: 500 metal
Time: 750
Food Provided: 25
Health: 1500
Armor: 12
Sight: 8
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Recruit Pyro
Effect: Sends in a transfer order for an Pyro-class unit.
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Recruit Demoman
Effect: Sends in a transfer order for a Demolition-class unit.
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Order Napalm Grenades
Effect: Sends in an item order for Napalm Grenades.
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Order Larger Napalm Tanks
Effect: Sends in an item order for larger storage tanks of napalm.
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Upgrade Explosive Ammunition
Effect: Sends in an item order for enhanced explosive material for all combustible projectiles.
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Espionage Facility |
Add-on Facility for Hub
Stats |
Special |
Cost: 500 metal
Time: 750
Food Provided: 25
Health: 1500
Armor: 12
Sight: 11
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Recruit Spy
Effect: Sends in a transfer order for an Spy-class unit.
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Recruit Sniper
Effect: Sends in a transfer order for a Sniper-class unit.
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Order Hallucination Grenades
Effect: Sends in an item order for Hallucination Grenades.
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Order Flashbang Grenades
Effect: Sends in an item order for Flashbang Grenades.
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Study Backstab Technique
Effect: Establishes a course for all Spies to learn how to backstab.
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Order Protein Bars
Effect: Sends in an item order for protein bar food suppliments.
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Order 50x Zoom Lenses
Effect: Sends in an item order for larger Sniper Rifle scope lenses.
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Upgrade Exotic Ammunition
Effect: Sends in an item order for improved weaponry and ammunition for all unique articles of destruction.
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Support Facility |
Add-on Facility for Hub
Stats |
Special |
Cost: 500 metal
Time: 750
Food Provided: 25
Health: 2000
Armor: 12
Sight: 8
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Recruit Ammo Boy
Effect: Sends in a transfer order for an Ammunition Carrier-class unit.
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Recruit Medic
Effect: Sends in a transfer order for a Medic-class unit.
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Order Infectious Spores
Effect: Sends in an item order for biological contaminants.
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Order Concussion Grenades
Effect: Sends in an item order for Concussion Grenades.
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Order Smoke Grenades
Effect: Sends in an item order for Smoke Grenades.
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Order Energy Amplifiers
Effect: Sends in an item order for energy armor amplifiers.
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Order Larger Medkits
Effect: Sends in an item order for larger medical kits.
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Upgrade Energy Armor
Effect: Sends in an item order for better power storage batteries that increase the impact capacity of energy armor.
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Siege Facility |
Add-on Facility for Hub
Stats |
Special |
Cost: 500 metal
Time: 750
Food Provided: 25
Health: 1500
Armor: 14
Sight: 8
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Order APC
Effect: Sends in a vehicle order for an Armored Personnel Carrier.
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Order Osprey
Effect: Sends in a vehicle order for an Osprey transport helicopter.
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Upgrade Plating
Effect: Sends in an item order for reinforced armor plating additions.
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Floating Fortress |
Secondary Resource Depot / Aerial Aircraft Carrier
Stats |
Special |
Cost: 500m, 500 fuel
Time: 2000
Supply: 15
Health: 1000
Armor: 4
Sight: 10
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Build Processing Plant
Effect: Commences construction of a Processing Plant, a resource node add-on.
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Set up Camouflage Netting
Effect: Erects immobile camouflage netting across a 11x11 area, protecting troops from enemy view.
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Land
Effect: Sets the Floating Fortress down onto the ground, allowing Engineers to bring resources to it or for it to construct an add-on.
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Camouflage Netting |
Add-on for Floating Fortress
Stats |
Special |
Cost: 250m, 250f
Time: 400
Health: 300
Armor: 2
Sight: 11
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None
Effect: None
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Processing Plant |
Add-on for Floating Fortress
Stats |
Special |
Cost: 800 metal
Time: 1000
Health: 200
Armor: 3
Sight: 4
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None
Effect: None
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Oil Refinery |
Oil Pump and Fuel Processor
Stats |
Special |
Cost: 175 metal
Time: 600
Health: 1000
Armor: 3
Sight: 8
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None
Effect: None
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Sentrygun |
Automated Defense Turret
Stats |
Special |
Sentrygun Lv1
Cost: 180m, 20f
Time: 700
Supply: 2
Health: 250
Armor: 4
Sight: 9
Sentrygun Lv2
Upgrade Cost: 200m, 50f
Upgrade Time: 250
Supply: 4
Health: 450
Armor: 5
Sight: 10
Sentrygun Lv3
Upgrade Cost: 250m, 100f
Upgrade Time: 500
Supply: 8
Health: 700
Armor: 6
Sight: 11
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Upgrade Sentrygun
Effect: Modifies current Sentrygun with new components for more health, faster attack, heavier armor, increased damage, and additional unique modules.
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Watchtower |
Perimeter Establishment
Stats |
Special |
Cost: 150 metal
Time: 550
Supply: 1
Health: 300
Armor: 2
Sight: 11
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None
Effect: None
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Barricade |
Defensive Wall
Stats |
Special |
Cost: 25 metal
Time: 360
Health: 350
Armor: 10
Sight: 2
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None
Effect: None
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