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Units | Buildings
Hub |
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Engineer
Stats |
Weapon |
Special |
Cost: 50 metal
Supply: 1
Health: 40
Shields: 25
Armor: 1
Speed: Medium
Sight: 7
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Wrench
(Ground only)
Damage: 7
Cooldown: 8
Range: 1
Bonus: 1
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Mine
Effect: Gathers resources: metal or fuel
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Build
Items: Hub, Cradle, Refinery, Sentrygun, Watchtower, Barricade
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Build Sentrygun
Effect: Builds sentrygun
Cost: 180m, 20f
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Scout (Detector)
Stats |
Weapon |
Special |
Cost: 250m
Supply: 5
Health: 35
Shields: 25
Armor: 1
Speed: Fastest
Sight: 10
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Nailgun
(Ground & Air)
Damage: 3
Cooldown: 1
Range: 10
Bonus: 1
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Stimulate Adrenaline
Effect: Doubles speed
Cost: 10 health
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EMP Grenade
Effect: Ignites explosives
Energy: 125
Range: 12
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Gas Grenade
Effect: Slows down targets who inhale its fumes.
Energy: 100
Range: 18
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Use Ammo Pack
Requires: Ammo Pack
Energy: +50
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Assault Facility |
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Heavy Weapons Guy (HW Guy)
Stats |
Weapon |
Special |
Cost: 250m
Supply: 5
Health: 50
Shields: 150
Armor: 3
Speed: Slowest
Sight: 7
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Assault Cannon
(Ground & Air)
Damage: 12
Cooldown: 1
Range: 6
Bonus: 2
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TS-116 Alloy Shells
Upgrade: +6 Range
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Hand Grenade
Damage: 50 + splash
Energy: 100
Range: 10
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Use Ammo Pack
Requires: Ammo Pack
Energy: +50
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Soldier
Stats |
Weapon |
Special |
Cost: 200m, 50 fuel
Supply: 5
Health: 50
Shields: 100
Armor: 3
Speed: Slow
Sight: 8
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Rocket Launcher
(Ground & Air)
Damage: 36 + splash
Cooldown: 28
Range: 12
Bonus: 1
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RPG Targeting Scope
Upgrade: +2 Range
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Hand Grenade
Damage: 50 + splash
Energy: 100
Range: 10
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Use Ammo Pack
Requires: Ammo Pack
Energy: +50
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Pyrotechnic Facility |
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Pyro
Stats |
Weapons |
Special |
Cost: 150m, 100f
Supply: 5
Health: 50
Shields: 75
Armor: 2
Speed: Medium
Sight: 7
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Flame Thrower
(Ground only)
Damage: 10 + fire
Cooldown: 8
Range: 3
Bonus: 2
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Incendiary Cannon
(Ground & Air)
Damage: 20 + splash
Cooldown: 22
Range: 10
Bonus: 1
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Hand Grenade
Damage: 50 + splash
Energy: 100
Range: 10
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Napalm Grenade
Damage: 100 (12.5 per sec)
Energy: 75
Range: 18
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Use Ammo Pack
Requires: Ammo Pack
Energy: +50
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Tank Compressor
Upgrade: +50 energy
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Demolitions Man (Demoman)
Stats |
Weapon |
Special |
Cost: 175m, 75f
Supply: 5
Health: 45
Shields: 60
Armor: 2
Speed: Medium
Sight: 8
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Grenade Launcher
(Ground only)
Damage: 30 per grenade
Cooldown: 38
Range: 14
Bonus: 1
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Hand Grenade
Damage: 50 + splash
Energy: 100
Range: 10
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Mortar Team
Effect: Combines two Demomen into a Mortar Team
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Use Ammo Pack
Requires: Ammo Pack
Energy: +50
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Mortar Team
Stats |
Weapons |
Special |
Cost: 350m, 150f
Supply: 10
Health: 80
Shields: 100
Armor: 4
Speed: Slow
Sight: 9
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Mortar Shells
(Ground Only)
Damage: 100 + splash
Cooldown: 45
Range: 25 (6 min)
Bonus: 3
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None
Effect: None
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Espionage Facility |
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Spy (Detector)
Stats |
Weapons |
Special |
Cost: 180m, 70f
Supply: 5
Health: 45
Shields: 50
Armor: 1
Speed: Medium
Sight: 11
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Knife
(Ground only)
Damage: 21
Cooldown: 10
Range: 1
Bonus: 2
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Backstab
Damage: 350
Energy: 125
Range: 1
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Tranquilizer Gun
(Air only)
Damage: 10
Cooldown: 33
Range: 10
Bonus: 1
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Disguise
Effect: Spy is concealed from enemy view
Energy: 25 (plus -1 every sec)
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Hallucination Grenade
Effect: Anything within gas cannot fire
Energy: 125
Range: 18
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Use Ammo Pack
Requires: Ammo Pack
Energy: +50
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Protein Bars
Upgrade: +50 energy
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Sniper
Stats |
Weapon |
Special |
Cost: 225m, 25f
Supply: 5
Health: 45
Shields: 25
Armor: 1
Speed: Medium
Sight: 9
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Sniper Rifle
(Ground & Air)
Damage: 75
Cooldown: 100
Range: 35
Bonus: 2
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Laser Sight
(Ground & Air)
Effect: Red dot appears on target
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50x Zoom Lens
Upgrade: +2 Sight
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Flashbang Grenade
Effect: Blinds target
Energy: 50
Range: 25
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Hand Grenade
Damage: 50 + splash
Energy: 100
Range: 10
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Use Ammo Pack
Requires: Ammo Pack
Energy: +50
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Siege Facility |
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Armored Personnel Carrier (APC)
Stats |
Weapon |
Special |
Cost: 400m, 100f
Supply: 10
Health: 350
Armor: 4
Speed: Slow
Sight: 6
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None
Damage: None
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Load
Effect: Allows a unit to enter inside and fire out from within the APC
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Osprey
Stats |
Weapon |
Special |
Cost: 300m, 200f
Supply: 10
Health: 250
Armor: 4
Speed: Fast
Sight: 8
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Sidewinder Missiles
(Air only)
Damage: 25x2 + airsplash
Cooldown: 26
Range: 12 (4 min)
Bonus: 1
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Load/Unload
Effect: Transport units by air
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Support Facility |
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Medic
Stats |
Weapon |
Special |
Cost: 230m, 20f
Supply: 5
Health: 45
Shields: 50
Armor: 1
Speed: Fast
Sight: 9
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Super Nailgun
(Ground & Air)
Damage: 7
Cooldown: 1
Range: 10
Bonus: 1
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Heal
Effect: Restores another unit's health
Energy: 1
Range: 5
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Cure
Effect: Removes negative conditions
Energy: 25
Range: 18
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Infect
Damage: 250 + splash (over time)
Energy: 125
Range: 7
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Concussion Grenade
Effect: Stuns units within blast temporarily
Energy: 75
Range: 20
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Use Ammo Pack
Requires: Ammo Pack
Energy: +50
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Emergency Medkit
Upgrade: +50 energy
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Ammoman (Ammunition Man)
Stats |
Weapon |
Special |
Cost: 125m, 125f
Supply: 5
Health: 60
Shields: 40
Armor: 2
Speed: Fast
Sight: 7
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Shotgun
(Ground only)
Damage: 22 + splash
Cooldown: 20
Range: 8
Bonus: 1
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Drop Ammo Pack
Effect: Places one of three ammo packs on the ground, to be used by any other friendly unit.
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Smoke Grenade
Effect: Fills an area with opaque smoke that minimizes damage taken from ranged weaponry.
Energy: 125
Range: 18
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Power Amplifier
Effect: Attaches a device to another unit's energy armor output unit and gives a temporary boost in shield strength.
Energy: 100
Range: 2
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Hand Grenade
Damage: 50 + splash
Energy: 100
Range: 10
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Use Ammo Pack
Requires: Ammo Pack
Energy: +50
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